Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4pOjq-HOTG5-JDhV4-uTMMR-7aUeL | 21/17/4 | 76.8 | 1.25 | 2026-07-04 22:07:23 · 40m 41s | |
| CSGO-iLVMT-5OyS6-8Nsfr-47nLC-uT2JE | 13/18/2 | 57.4 | 0.73 | 2026-07-03 22:21:40 · 36m 6s | |
| CSGO-74wPt-aTCiq-wLNsY-sbz4a-huxwQ | 22/12/4 | 107.1 | 1.64 | 2026-07-03 20:47:51 · 36m 46s | |
| CSGO-E9Tn9-4uFu9-sYLGX-3BW9v-QWJeB | 13/16/5 | 85.2 | 0.94 | 2026-07-02 16:42:28 · 31m 41s | |
| CSGO-YGAT7-k7P6H-x4uAc-D4SS9-AVVzE | 8/16/4 | 57.8 | 0.65 | 2026-06-29 16:46:05 · 30m 43s | |
| CSGO-mTJrr-CfYEn-hXuZ7-m2B6c-RtTGQ | 12/17/2 | 48.9 | 0.75 | 2026-06-27 20:08:58 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.