Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yhDOf-Chwtp-Xhnz8-keEiJ-57wwQ | 17/23/10 | 94.0 | 1.14 | 2026-06-25 20:20:22 · 38m 46s | |
| CSGO-y7RU5-zWoo9-Axk7f-7D8ek-6XLoD | 10/23/10 | 44.9 | 0.65 | 2026-06-25 19:15:04 · 50m 28s | |
| CSGO-MrPtY-WeNdN-cfK24-7vCd2-KeS8N | 2/3/2 | 53.3 | 0.90 | 2026-06-25 19:01:32 · 11m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.