Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zfYNA-324Mm-Y6YsR-SfZ6W-BRaJD | 17/14/6 | 67.3 | 1.21 | 2026-06-23 13:48:03 · 38m 18s | |
| CSGO-fThsZ-3M4Kr-Asc9P-RUrJe-LFzQN | 21/13/4 | 91.1 | 1.50 | 2026-06-23 12:27:47 · 30m 21s | |
| CSGO-VVtEf-BCKAT-vn8r6-vK8f8-AfxTC | 14/14/8 | 81.9 | 1.18 | 2026-06-23 11:52:31 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.