Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-znCPh-sb3kr-kaO9a-HBwe9-eympQ | 20/15/5 | 103.7 | 1.56 | 2026-06-11 13:39:53 · 27m 20s | |
| CSGO-uX5KT-x54vq-ApV9A-OLT2x-oezYP | 23/25/4 | 69.9 | 0.93 | 2026-06-11 12:44:58 · 48m 4s | |
| CSGO-nxCHO-OTQGv-Nhzda-ktCVK-mS5KQ | 10/10/7 | 102.0 | 1.31 | 2026-06-11 12:10:31 · 23m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.