Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4eTjM-TxPpj-skhDC-cXrEM-tJpxA | 14/19/3 | 74.2 | 0.77 | 2026-07-01 23:38:41 · 35m 12s | |
| CSGO-ucOPt-xbxMa-Nds34-HwsJp-TDERE | 3/10/6 | 50.7 | 0.72 | 2026-06-28 17:48:16 · 16m 41s | |
| CSGO-iVFxX-Ov6AH-mi5Rb-xVeTJ-O9tvE | 22/13/2 | 100.3 | 1.47 | 2026-06-26 20:53:23 · 32m 2s | |
| CSGO-cubKy-xK443-tewpm-MmoeO-mvMpP | 22/19/8 | 110.0 | 1.44 | 2026-06-25 19:36:50 · 37m 33s | |
| CSGO-4bSqi-qWtq2-WW6JQ-N5UR3-Sf78F | 24/21/5 | 91.5 | 1.34 | 2026-06-21 23:41:05 · 47m 26s | |
| CSGO-6zS8t-OSEp3-vwcwt-VN9rb-8PbEC | 27/18/9 | 114.1 | 1.67 | 2026-06-12 12:17:54 · 38m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.