Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LatAM-wA3G3-xyQQb-UBxCw-VCZQM | 16/6/6 | 91.8 | 1.74 | 2026-07-04 19:27:05 · 28m 19s | |
| CSGO-dRtV5-qJJs4-972K6-wCAB9-hd5yD | 12/14/4 | 84.6 | 1.04 | 2026-06-29 21:59:08 · 30m 42s | |
| CSGO-i5vk2-GBai6-Zreyo-u7LLz-ZfwoO | 21/14/6 | 102.1 | 1.38 | 2026-06-13 22:20:57 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.