Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SMOqN-Q3YUx-xsOGW-ADmfQ-7mw9H | 30/11/7 | 128.3 | 2.12 | 2026-06-24 20:47:33 · 34m 39s | |
| CSGO-JuKKP-CEEQm-8kvvn-8wCoV-Rm7iL | 16/15/5 | 106.2 | 1.42 | 2026-06-24 20:16:57 · 25m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.