Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ee5xU-B2BRC-HZvbf-K9jfU-8Q9zP | 8/7/0 | 56.4 | 0.94 | 2026-07-03 07:39:45 · 21m 11s | |
| CSGO-ZPuFo-F2wRE-f36Kf-jyfiZ-rjNYE | 13/16/2 | 58.4 | 0.86 | 2026-06-29 20:41:00 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.