Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J9bPy-XdV4b-Za7Qa-6C3dq-jsnAL | 21/22/8 | 87.5 | 1.12 | 2026-06-30 15:41:49 · 52m 1s | |
| CSGO-MnGDi-x3MXa-SqP6c-WLzZA-JebRF | 11/13/5 | 78.2 | 1.05 | 2026-06-25 08:31:41 · 31m 15s | |
| CSGO-N2YVV-DvFep-NSbO2-cUnw6-HLtCQ | 13/16/3 | 74.1 | 0.84 | 2026-06-15 16:50:23 · 32m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.