Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pah7m-8xpBS-q8E58-MueeA-n9ROG | 14/18/5 | 70.4 | 0.81 | 2026-07-05 06:32:26 · 35m 30s | |
| CSGO-LfxHv-uceuK-Ch5b3-D8VBP-qHBxH | 18/9/0 | 94.8 | 1.63 | 2026-07-03 07:14:03 · 25m 8s | |
| CSGO-NPrHd-NZrCS-9ocO2-cFjiO-THTCP | 18/15/1 | 72.3 | 1.04 | 2026-07-03 06:29:47 · 30m 18s | |
| CSGO-e2UrW-bzpBW-Yb8op-d6EwV-rPdKP | 15/10/2 | 76.1 | 1.39 | 2026-07-03 06:01:00 · 25m 43s | |
| CSGO-5yQJV-jwfxO-VSjMx-KyOTE-J9tvE | 28/18/5 | 109.0 | 1.50 | 2026-07-03 05:12:40 · 40m 5s | |
| CSGO-jLsPU-TB8NF-6YTF6-f8pbi-Z5O3A | 14/14/0 | 80.0 | 0.99 | 2026-07-02 07:26:47 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.