Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HL7mm-ViKnR-AZ5bK-RSwPG-CKxbE | 2/10/1 | 26.9 | 0.02 | 2026-07-03 17:16:37 · 7m 59s | |
| CSGO-66q7U-AEnjU-meBBU-hVb9m-GOBJC | de_sanctum |
9/5/4 | 86.0 | 1.47 | 2026-07-03 17:03:04 · 9m 28s |
| CSGO-vZTW9-N7OOx-YLOxh-N97ZW-7FFdH | 4/11/4 | 53.6 | 0.47 | 2026-07-03 16:47:04 · 14m 7s | |
| CSGO-bqYb5-MznVx-9B9ZD-c6ZsK-LTBtG | 11/15/4 | 40.5 | 0.79 | 2026-06-30 19:56:13 · 34m 14s | |
| CSGO-id7Jm-4JtZx-Ad2L9-L69K3-O2GGG | 6/16/6 | 34.0 | 0.43 | 2026-06-30 19:21:03 · 33m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.