Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player exhibits an extremely high single-match outcome anomaly (81.2/100) and two separate matches in the top 0.3% band, which is concerning. However, our demo analysis only covers 2 matches, capping our confidence at low. The elite aim rating with no rank presence also suggests a potential smurf account.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-09 22:13:14
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-2%The player exhibits an extremely high single-match outcome anomaly (81.2/100) and two separate matches in the top 0.3% band, which is concerning. However, our demo analysis only covers 2 matches, capping our confidence at low. The elite aim rating with no rank presence also suggests a potential smurf account.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-34%Peak single-match outcome anomaly 81.2/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
2 of this player's 4 analyzed matches landed in the top outcome band (50%) — a sustained pattern, not one hot game
Avg K/D 4.26 across 4 of our matches (penalty scales above 1.4)
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-shoAn-y5cmY-pj6JN-UX9XO-6wJoD | 23/10/5 | 122.1 | 1.86 | 2026-06-24 21:14:19 · 26m 16s | |
| CSGO-73ZDn-4hsZr-QZp9A-i8QvQ-E8V5F | 18/17/6 | 76.3 | 1.17 | 2026-06-12 20:48:25 · 33m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.