Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S4rqC-69Aoz-rJOs3-GNTkF-sH2cQ | 13/18/6 | 70.2 | 0.86 | 2026-06-22 19:26:38 Β· 39m 12s | |
| CSGO-eH9Pw-wo5mH-jY4bR-OhUFh-GEuWK | 7/21/3 | 47.8 | 0.30 | 2026-06-19 15:31:54 Β· 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.