Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LpSxQ-m7jjK-SEaDO-cSGQD-JKNQC | 13/15/5 | 81.2 | 1.06 | 2026-07-04 00:15:52 · 31m 52s | |
| CSGO-ZiJHP-q66yH-UA2Xs-YAqqH-28CBM | 21/22/10 | 84.6 | 1.12 | 2026-07-02 22:37:47 · 46m 40s | |
| CSGO-tOnpL-xMQkW-zSy87-ZdOM3-6ePNN | 10/14/2 | 87.2 | 0.93 | 2026-06-26 16:36:19 · 24m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.