Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dHSS4-KpdHb-UDwoV-J7dZL-ZxqFF | 11/16/4 | 48.6 | 0.73 | 2026-06-26 21:03:21 · 40m 29s | |
| CSGO-BYpwt-tjFut-yGNw3-OFbQY-kkAUM | 19/12/3 | 98.9 | 1.44 | 2026-06-26 19:29:39 · 31m 10s | |
| CSGO-eQ5Kr-RKRdv-w6aGx-5LyFB-roHGG | 10/16/9 | 60.4 | 0.71 | 2026-06-16 18:22:16 · 40m 13s | |
| CSGO-pTCW8-pzsBk-X7rz7-7EARw-JCjjD | 2/21/10 | 50.8 | 0.32 | 2026-06-14 18:04:40 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.