Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jrC8J-tAA35-vtvEo-Qf2cs-f3acP | 8/21/7 | 52.5 | 0.53 | 2026-06-18 21:49:49 · 44m 55s | |
| CSGO-iZtaH-6XhLh-tYzfP-5ySHV-eZhzO | 12/19/7 | 62.9 | 0.77 | 2026-06-18 21:11:42 · 33m 55s | |
| CSGO-MrbHG-nao5P-5sKPz-tjVkp-WhUzE | 11/22/5 | 53.7 | 0.54 | 2026-06-16 21:56:28 · 40m 25s | |
| CSGO-cNcNM-A8aSa-Zup2u-2RcrZ-8tQVP | 15/6/5 | 107.0 | 1.92 | 2026-06-16 21:34:30 · 18m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.