Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BB8GM-Pxb8M-H6Cr3-qeXUS-MS6yD | 23/16/6 | 118.2 | 1.57 | 2026-07-05 20:43:37 · 36m 10s | |
| CSGO-FOFFP-UEmJM-nqS82-myOm4-wquLA | 10/15/7 | 70.3 | 0.93 | 2026-07-01 19:04:55 · 25m 22s | |
| CSGO-bXjyx-YVHvf-mkeCN-Mo53b-NuHaA | 20/20/11 | 93.7 | 1.29 | 2026-06-25 08:18:00 · 35m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.