Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8tUUd-M6QdU-mE2ub-oAoir-aCsOH | 19/19/9 | 101.3 | 1.23 | 2026-07-04 18:28:22 · 37m 22s | |
| CSGO-GhXxO-dd6Zq-P3YWu-uD4Dz-UqDZG | 21/18/4 | 89.5 | 1.24 | 2026-07-01 19:49:30 · 39m 23s | |
| CSGO-VctHB-Y5QrY-vNkrY-cuuJC-7JxbE | 10/16/6 | 77.4 | 0.78 | 2026-07-01 19:20:04 · 24m 2s | |
| CSGO-K64YB-RFkTB-XVUpT-yHmPF-59qBE | 11/15/5 | 57.3 | 0.79 | 2026-06-23 20:11:31 · 37m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.