Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z4jqP-ARrPu-OP2Ad-afDB7-5K4VH | 17/18/5 | 86.8 | 1.00 | 2026-07-05 19:09:46 · 35m 36s | |
| CSGO-oUAUF-n72Yh-qYJvT-bTHKF-ST2YP | 13/9/6 | 63.8 | 1.18 | 2026-07-03 18:07:35 · 28m 3s | |
| CSGO-j5Nzr-5UZLU-w954o-vK8m3-Sz8rN | 11/13/4 | 87.3 | 0.98 | 2026-07-03 17:34:56 · 26m 0s | |
| CSGO-4nDEi-cEYCm-sz3ub-pqYw3-WWPUD | 16/18/3 | 73.7 | 0.88 | 2026-07-01 20:06:19 · 41m 0s | |
| CSGO-bNNsC-tZtU4-oOLRc-wRSvt-y2DVF | 21/11/7 | 110.8 | 1.71 | 2026-06-26 18:35:54 · 32m 27s | |
| CSGO-3Rrkk-5nrWc-Eh3PG-x63X8-aUPRO | 17/18/3 | 75.0 | 1.01 | 2026-06-07 17:58:07 · 38m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.