Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-11.9%Peak single-match outcome anomaly 16/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
6.4% of kills through walls across 6 analyzed matches (penalty scales above 4%)
3.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yKJHF-6sCTc-ZipLb-VrfVv-KCBcO | 15/15/5 | 76.0 | 1.02 | 2026-06-27 21:03:19 · 37m 56s | |
| CSGO-kEUUc-rvmHX-z7p9p-bUmRZ-jkiaB | 17/9/3 | 96.4 | 1.50 | 2026-06-27 20:26:04 · 29m 30s | |
| CSGO-SszFM-vo32Z-LULdV-aKwvJ-tncFO | 16/16/6 | 84.7 | 1.03 | 2026-06-27 19:40:37 · 36m 41s | |
| CSGO-77Bnk-jVTGr-8UuF7-9Se9d-2ZeuB | 10/16/7 | 82.6 | 0.97 | 2026-06-27 19:05:17 · 29m 9s | |
| CSGO-t8Om5-u6rzD-8G3Z5-Yma3P-DJsiB | 18/17/4 | 82.1 | 1.14 | 2026-06-27 18:27:05 · 30m 10s | |
| CSGO-pb9Ra-poEZi-aOeLK-avnmS-iaM2G | 18/16/5 | 86.1 | 1.25 | 2026-06-27 17:49:44 · 33m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.