Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tzvTe-BfOUo-QWyCb-8tn2c-U5O3A | de_poseidon |
9/12/1 | 60.5 | 0.71 | 2026-06-30 19:51:18 · 14m 27s |
| CSGO-sa9TM-GnbBP-oJFcs-Zjpzu-BD6mA | 9/7/5 | 104.3 | 1.50 | 2026-06-30 19:32:04 · 11m 23s | |
| CSGO-4va53-dfqDL-VEc6S-Gyosw-hCyDK | 8/11/4 | 66.8 | 0.87 | 2026-06-26 20:18:03 · 23m 45s | |
| CSGO-J8kG2-3HwSE-vJGXJ-eEo8K-D9axJ | 8/15/3 | 67.8 | 0.73 | 2026-06-26 19:48:39 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.