Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TEqXz-u3ja2-2Nj3D-KTM7E-UKmDA | 18/12/7 | 93.8 | 1.48 | 2026-07-04 21:30:52 · 33m 19s | |
| CSGO-fPQ45-opDuH-wmqiG-Cb2VJ-YSEdH | 6/7/1 | 74.2 | 0.88 | 2026-07-03 22:44:34 · 10m 23s | |
| CSGO-iY3kf-Hy3Uf-cK9Zm-4KMdw-zWq7C | 9/18/6 | 50.4 | 0.65 | 2026-06-25 22:00:05 · 34m 44s | |
| CSGO-B79rX-QDeFd-75OvC-NTvUj-djEuA | 8/19/5 | 37.5 | 0.53 | 2026-06-15 21:55:35 · 35m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.