Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CFRO6-sixtY-EtSqs-nnHJe-WQrhH | 10/16/3 | 61.8 | 0.73 | 2026-07-01 18:52:37 · 31m 17s | |
| CSGO-p4MYw-5YHNi-xyBBy-ptcjr-QCZQM | 25/23/2 | 77.7 | 1.14 | 2026-06-30 19:51:04 · 46m 56s | |
| CSGO-d2KLA-pq4jc-enNE4-enceC-vT88F | 22/16/0 | 82.7 | 1.26 | 2026-06-22 19:20:18 · 35m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.