Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qVEBe-COZRU-pCzTi-sLDfN-Z7PVP | 13/18/7 | 62.3 | 0.91 | 2026-07-03 06:44:33 · 41m 35s | |
| CSGO-cEpTh-RJV6Q-Pp8yj-uVQkQ-H7GrL | 17/18/4 | 83.1 | 0.98 | 2026-07-02 20:07:20 · 44m 14s | |
| CSGO-3dRu8-q8QP6-TnYue-5kBOQ-LmztJ | 17/18/2 | 81.7 | 1.06 | 2026-06-23 21:31:52 · 34m 43s | |
| CSGO-HTCoZ-Om9Sn-wtf9A-QvYjr-4rquL | 21/19/5 | 103.2 | 1.34 | 2026-06-23 20:44:59 · 39m 20s | |
| CSGO-bLyo2-DVQTe-pYbDn-8VjN7-TLJzN | 14/20/7 | 70.8 | 0.89 | 2026-06-15 20:22:29 · 45m 38s | |
| CSGO-pO79j-uXfU7-e4ufk-zJED5-SpeOQ | 17/15/3 | 86.8 | 1.23 | 2026-06-15 19:40:22 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.