Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aM4RL-4Spto-xOjEu-MDY4R-XH3JE | 13/3/3 | 90.6 | 1.79 | 2026-06-30 18:08:15 · 18m 50s | |
| CSGO-hD736-AL8RK-irny6-Zc5Oz-mVt8O | 21/20/7 | 99.4 | 1.31 | 2026-06-25 16:41:53 · 40m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.