Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aURWA-N5Bc7-Hw6zs-wEQ8o-Piq3B | 12/18/6 | 71.1 | 0.88 | 2026-06-23 19:25:48 · 37m 29s | |
| CSGO-CRmqU-uxaxW-Uz4Jd-q8ZJ8-6z8aC | 16/18/5 | 70.2 | 1.00 | 2026-06-19 21:42:35 · 42m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.