Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PCquR-JEKdr-VoRPb-FhNvu-jBcBN | 23/14/8 | 115.7 | 1.63 | 2026-06-28 16:32:18 · 41m 6s | |
| CSGO-GPJke-a3McS-FaWG6-u93vi-htRBD | 18/17/6 | 75.4 | 1.21 | 2026-06-21 15:48:14 · 38m 12s | |
| CSGO-QbTnN-V67zd-YU8jf-OvWos-bswTC | 21/16/6 | 92.5 | 1.34 | 2026-06-20 00:02:21 · 36m 11s | |
| CSGO-tuAMB-ebPS3-WcQtT-CHr7j-ZOQmH | 15/15/3 | 77.4 | 1.01 | 2026-06-19 21:51:38 · 34m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.