Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J2cRz-nC8iE-bukxG-qWjR9-PBdqA | 11/9/3 | 60.2 | 1.19 | 2026-07-01 18:41:09 · 29m 4s | |
| CSGO-9UvpV-XdPx9-uPJfi-2CHn6-aeruL | 17/15/2 | 71.1 | 1.15 | 2026-06-28 12:33:01 · 29m 14s | |
| CSGO-8uVTm-zuYyW-tVFoy-fZCXK-co3mA | 25/16/1 | 110.6 | 1.53 | 2026-06-19 14:26:55 · 32m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.