Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fhRf5-mfQKK-GYo6O-AcjzM-m7oJN | 15/11/7 | 73.6 | 1.28 | 2026-07-01 22:12:06 · 36m 6s | |
| CSGO-dmhep-7M3Uf-7P93q-Y3VsJ-sbjsF | 11/13/0 | 49.4 | 0.78 | 2026-06-30 22:41:30 · 27m 3s | |
| CSGO-PVdza-EchUv-Z3zVQ-xTRN9-aUPRO | 11/7/6 | 84.5 | 1.29 | 2026-06-30 22:06:33 · 27m 4s | |
| CSGO-wVEbv-XOq7s-hTLH8-FDczG-h99PL | 12/15/7 | 63.1 | 0.88 | 2026-06-29 21:21:39 · 38m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.