Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PDoZX-sOWEx-4MAyG-miEAQ-ZR9jE | 17/17/7 | 81.8 | 1.17 | 2026-06-27 00:45:04 · 37m 40s | |
| CSGO-w6KPJ-uzKpO-uFwNM-9DUPN-A8wwQ | 11/9/3 | 64.0 | 1.08 | 2026-06-25 19:36:25 · 27m 21s | |
| CSGO-sHdjP-4XKPy-6WpVc-uz7HR-MHcVG | 18/19/10 | 91.8 | 1.05 | 2026-06-21 20:22:35 · 39m 22s | |
| CSGO-UKq7Z-DJ9NW-eZdiA-Rp8tJ-q8tCQ | 12/14/5 | 83.9 | 1.09 | 2026-06-21 19:16:25 · 30m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.