Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X5kWY-uoKF8-Was4N-MZWvW-YkkfO | 9/14/5 | 45.7 | 0.78 | 2026-07-01 19:54:33 · 29m 24s | |
| CSGO-vKm2K-Za433-ufhCS-yoqr3-kAXHK | 15/17/4 | 55.8 | 0.88 | 2026-06-23 19:12:22 · 41m 9s | |
| CSGO-SeRGV-OKtQR-t8EN9-GwvYr-NOH8D | 16/16/9 | 90.4 | 1.16 | 2026-06-16 19:13:27 · 36m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.