Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dcHu8-RD9Sb-KJOky-Mn4Vm-HY5dK | 20/15/6 | 107.2 | 1.37 | 2026-07-05 20:08:41 · 41m 59s | |
| CSGO-SfBeU-d6a6U-nNS7y-LLk32-ZC9WB | 13/19/8 | 66.4 | 0.96 | 2026-07-03 19:10:11 · 41m 48s | |
| CSGO-qDFGC-yNvTm-RyHLo-4BBt3-kLzkG | 12/13/5 | 74.3 | 1.09 | 2026-06-27 23:32:10 · 30m 56s | |
| CSGO-phHym-UhPun-4rFUR-XJmpV-Y7edJ | 13/17/2 | 67.0 | 0.89 | 2026-06-24 21:16:45 · 41m 0s | |
| CSGO-kXLCE-uwMCC-CELhf-JYVX7-tKkXM | 15/18/3 | 72.9 | 0.99 | 2026-06-23 19:17:00 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.