Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B46e2-YwYtz-fGNep-YdLLh-G6LHA | 18/19/10 | 70.6 | 1.09 | 2026-07-01 20:00:57 · 52m 57s | |
| CSGO-zfDhm-vd76M-Na28D-ufTDE-DyLDR | 6/15/7 | 59.4 | 0.58 | 2026-06-29 19:06:57 · 27m 26s | |
| CSGO-uKYt3-9k7xP-YCBE5-5ouOa-R5vjN | 10/13/3 | 71.7 | 0.90 | 2026-06-29 18:41:26 · 21m 39s | |
| CSGO-zBhpe-O9rsV-f9WEE-UU3bs-BDQqJ | 6/15/3 | 49.5 | 0.51 | 2026-06-25 19:35:45 · 28m 10s | |
| CSGO-KKFjz-xhvmJ-sY7HT-95pu9-DKoJN | 9/14/3 | 61.2 | 0.72 | 2026-06-25 18:03:10 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.