Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iDZoL-DwJTz-VQUVp-iNtRn-Eis8O | 18/18/3 | 94.5 | 1.25 | 2026-06-24 15:00:39 · 34m 18s | |
| CSGO-6hZMH-2EG7p-FOqay-FTsVf-OYTSH | 23/17/8 | 108.0 | 1.42 | 2026-06-22 21:08:18 · 40m 52s | |
| CSGO-9rdBq-WXOBO-WUesk-cvWxO-WwrBE | 18/11/2 | 88.8 | 1.37 | 2026-06-22 15:52:28 · 29m 29s | |
| CSGO-rzuN3-5FKbx-Cm37q-UAQkR-yGvjN | 14/9/7 | 108.1 | 1.59 | 2026-06-19 16:46:49 · 22m 19s | |
| CSGO-UFAWK-uGxNd-8GfoN-qUru2-YLaxJ | 9/16/4 | 52.9 | 0.70 | 2026-06-19 16:07:34 · 35m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.