Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HjWNs-6xbGQ-ze5t9-uGRus-eXfWA | 17/17/6 | 102.2 | 1.28 | 2026-06-30 18:13:31 · 29m 43s | |
| CSGO-aDP6j-YDWsv-eGTQC-7Pdiw-hCyDK | 18/11/4 | 86.8 | 1.47 | 2026-06-18 21:42:47 · 29m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.