Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dZzpK-vuT2L-MCKTW-jGeiS-oR6FP | 21/21/10 | 91.4 | 1.20 | 2026-06-23 20:50:25 · 54m 32s | |
| CSGO-rz899-ZhTG5-TryXQ-sWkpt-j34uC | 23/15/4 | 102.1 | 1.54 | 2026-06-14 19:44:21 · 39m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.