Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NGfRA-symoa-Mhycy-GokWR-mG64E | 15/7/5 | 86.9 | 1.63 | 2026-07-02 09:17:54 · 19m 13s | |
| CSGO-F7bSQ-STrn9-D2dyP-nRVrt-JfX2Q | 23/15/3 | 99.8 | 1.43 | 2026-07-01 09:26:04 · 32m 54s | |
| CSGO-92UjL-XWBBU-sr6nc-CWnvL-Dx9TM | 20/19/10 | 101.8 | 1.24 | 2026-06-30 09:07:59 · 38m 28s | |
| CSGO-xBmnb-HspFT-6ZQGX-oF9rD-rcpmJ | 15/21/5 | 73.5 | 0.94 | 2026-06-29 17:30:52 · 37m 9s | |
| CSGO-c6e8O-ULJbk-9O55c-vEpTv-oqS4M | 20/18/2 | 78.2 | 1.06 | 2026-06-28 20:22:00 · 45m 18s | |
| CSGO-mR4Um-sp2j8-WhN8i-odYDU-jQzMM | 20/17/9 | 101.0 | 1.41 | 2026-06-22 18:00:50 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.