Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n2BsL-7OOt9-OGPoa-zMkis-4rquL | 13/19/4 | 57.9 | 0.82 | 2026-07-05 14:50:19 · 31m 26s | |
| CSGO-uChFk-46j2f-XAaEw-Jno89-Ad5FP | 5/14/2 | 50.9 | 0.27 | 2026-07-05 13:32:26 · 22m 27s | |
| CSGO-5ayO8-i5Us8-QzqBr-kMuLS-BHLXL | 19/19/7 | 100.8 | 1.22 | 2026-07-03 11:34:45 · 35m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.