Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aUO6q-Kwwwn-RcXXc-3Bmt2-cfP7B | 27/13/5 | 110.4 | 1.88 | 2026-07-02 19:23:37 · 31m 42s | |
| CSGO-4Rs3G-eiftW-84cN6-bwMhH-hxfvN | 17/16/6 | 72.6 | 1.17 | 2026-07-02 18:36:19 · 39m 41s | |
| CSGO-oOE3T-J6DRT-SbkxL-AJhff-u5jLJ | 22/17/1 | 89.8 | 1.25 | 2026-07-02 17:47:15 · 41m 20s | |
| CSGO-zBhpe-O9rsV-f9WEE-UU3bs-BDQqJ | 9/17/2 | 61.9 | 0.63 | 2026-06-25 19:35:45 · 28m 10s | |
| CSGO-B3tN4-OncDj-X3cSw-4T87d-LFzQN | 14/12/8 | 82.8 | 1.28 | 2026-06-24 11:55:03 · 28m 6s | |
| CSGO-BCXam-KehzU-8sYYC-PRnXM-w77GJ | 17/11/4 | 93.3 | 1.35 | 2026-06-23 19:22:26 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.