Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kUBWq-mBdd7-uxveW-rUNZQ-xkJ9P | 9/16/1 | 40.1 | 0.61 | 2026-07-03 19:03:24 · 41m 4s | |
| CSGO-UOofH-YaihR-w3KEB-eUzBT-yGvjN | 11/15/4 | 65.7 | 0.69 | 2026-07-03 18:21:49 · 32m 0s | |
| CSGO-DrkCO-Ei5dZ-ycPrj-veVzM-MJpEM | 14/15/8 | 79.3 | 1.07 | 2026-07-01 17:23:31 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.