Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QTJVf-ivTLw-Ps68G-V9ScR-EG6KQ | cs_italy |
10/15/0 | 68.5 | 0.68 | 2026-06-26 20:42:36 · 25m 57s |
| CSGO-foHbC-P7pSU-K2eSL-KpR6s-UrPJM | 10/16/3 | 38.3 | 0.60 | 2026-06-26 18:19:30 · 38m 11s | |
| CSGO-MaG5p-sUrxv-5GEnj-kELzM-PHZ2Q | 7/17/3 | 32.0 | 0.51 | 2026-06-26 17:40:42 · 34m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.