Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4npRW-yqu2o-57pXR-uWXfs-uhJaA | 13/12/4 | 73.0 | 1.10 | 2026-07-03 20:04:36 · 29m 31s | |
| CSGO-ZF9uk-NvGds-hEqfA-tXwjY-4EacP | 8/11/4 | 66.4 | 0.96 | 2026-07-01 17:40:32 · 26m 37s | |
| CSGO-uiXKp-zqcpd-WEDRm-3ZDXQ-66r4N | 15/20/11 | 89.8 | 1.04 | 2026-07-01 16:50:56 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.