Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MiUkd-Fa36z-oTC4d-K8Ckz-vVkDA | 9/14/5 | 73.9 | 0.84 | 2026-06-30 17:04:20 · 22m 32s | |
| CSGO-L77V3-cNf8q-QHbNW-Y4pb8-ZeQ3A | 28/18/3 | 95.9 | 1.54 | 2026-06-26 22:57:50 · 31m 55s | |
| CSGO-Pcs75-QaLat-Onry3-XjPrR-WmPhG | 22/21/7 | 82.2 | 1.15 | 2026-06-26 22:06:38 · 47m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.