Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xQYJo-2G685-VG7x7-jw8Yy-RMwzF | 23/15/4 | 113.2 | 1.72 | 2026-07-03 20:43:30 · 25m 30s | |
| CSGO-KAkEr-uEE2f-zvrWj-uPo4j-LiHvM | 13/20/4 | 53.7 | 0.75 | 2026-06-30 16:50:42 · 38m 58s | |
| CSGO-E5Esj-U8xMJ-KqJAx-aXSSe-t5cVG | 5/15/6 | 51.5 | 0.49 | 2026-06-28 07:50:47 · 26m 51s | |
| CSGO-qtjd4-zp6Ew-VpB8e-XqnPe-dPVeL | 18/8/3 | 78.9 | 1.57 | 2026-06-26 15:18:41 · 30m 36s | |
| CSGO-fzpfp-E6NCR-ik5fr-LOSQo-LsXfE | 22/18/4 | 78.5 | 1.25 | 2026-06-19 00:10:14 · 34m 49s | |
| CSGO-O8WDF-a4fu4-fzAru-3hbbW-bawDK | 14/13/6 | 77.1 | 1.16 | 2026-06-14 22:14:13 · 27m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.