Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EiVB4-bMq96-fOPYY-N3JkZ-KaoYF | 19/15/7 | 103.0 | 1.35 | 2026-06-30 19:19:31 · 42m 17s | |
| CSGO-XVVqS-WczqF-Urmke-oGBhF-CUQ7B | 16/15/3 | 83.3 | 1.21 | 2026-06-30 17:19:45 · 31m 0s | |
| CSGO-CNTfY-sNG8q-MWzdn-Ne4vH-pJGrL | 17/18/6 | 74.2 | 1.05 | 2026-06-26 22:31:51 · 34m 11s | |
| CSGO-K6Jt2-ZbQL9-hMF5d-qaftf-2XmfO | 22/27/9 | 92.5 | 1.05 | 2026-06-26 21:35:28 · 45m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.