Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xhVZC-C44Sq-fDw6a-xZ7rP-uG3YP | 9/15/4 | 62.8 | 0.70 | 2026-07-04 20:12:04 · 24m 53s | |
| CSGO-we2pJ-XnO2A-vGyMz-cAU6M-x7D7K | 12/11/1 | 76.5 | 1.14 | 2026-07-04 19:33:52 · 20m 53s | |
| CSGO-Eh2vF-G8S5Y-GkKsK-TQN6v-RWjXM | 18/19/6 | 68.7 | 1.07 | 2026-07-03 19:10:15 · 41m 31s | |
| CSGO-QtvRQ-x2o4j-yz3wH-xpHcr-MhC3J | 13/21/9 | 64.0 | 0.78 | 2026-07-03 18:21:06 · 46m 23s | |
| CSGO-NCkVO-XUmnR-BedCn-YPdqv-NrYbD | 12/16/1 | 78.5 | 0.75 | 2026-07-03 02:38:50 · 26m 55s | |
| CSGO-OWV92-NvAM3-QsCuc-eAfpa-ckKoD | 7/16/4 | 53.9 | 0.48 | 2026-07-03 02:38:50 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.