Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7PX5s-RGJUM-7bFFu-8wDOf-GusnC | 12/19/4 | 64.7 | 0.66 | 2026-06-26 02:56:03 · 34m 19s | |
| CSGO-Cknsj-zAQAe-Gyfbk-mbrJL-hJQBD | 8/17/7 | 66.1 | 0.64 | 2026-06-26 02:24:23 · 27m 10s | |
| CSGO-6xwOi-PNqpE-X3SdX-xKDS8-DKoJN | 10/13/0 | 74.2 | 0.89 | 2026-06-19 04:14:10 · 16m 6s | |
| CSGO-kUmVv-q4Hts-hOBRL-9VuPY-Ua7WB | 18/18/8 | 90.2 | 1.15 | 2026-06-19 03:32:05 · 35m 30s | |
| CSGO-HXAi8-2U6wq-DUq6L-5haw4-cpxMM | 27/13/5 | 133.1 | 1.95 | 2026-06-19 02:55:10 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.