Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nsVKA-rPCKN-4G3KV-EnOXE-kosSJ | 20/20/4 | 99.4 | 1.30 | 2026-06-29 00:29:13 · 39m 38s | |
| CSGO-M5Xy2-zejui-vdZdN-KXTsj-D5fGH | 14/16/9 | 75.9 | 0.98 | 2026-06-28 21:53:29 · 35m 42s | |
| CSGO-PXTsx-btzci-3KqWE-NOjBS-q7NQC | 12/15/3 | 55.5 | 0.83 | 2026-06-26 15:49:32 · 41m 21s | |
| CSGO-Ux3Ct-n85Sk-wbwA4-zvdGA-NLSKF | 18/14/2 | 121.4 | 1.59 | 2026-06-23 22:53:49 · 23m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.