Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8iDcU-ucQd9-rnPE3-CDmoP-e7PVP | 16/16/11 | 92.5 | 1.24 | 2026-06-29 19:40:59 | |
| CSGO-Kkt9S-zJCYq-kZd5m-MTnnn-eOQmH | 10/17/4 | 61.2 | 0.71 | 2026-06-25 22:16:25 · 29m 37s | |
| CSGO-63GWM-3GNMa-rsNLy-j5O2t-5fUGQ | 12/12/6 | 73.5 | 1.08 | 2026-06-25 20:05:57 · 32m 42s | |
| CSGO-wfeCc-WUjvr-uNDYo-6Q7rZ-YkQcF | 22/19/8 | 89.2 | 1.36 | 2026-06-09 20:20:42 · 36m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.