Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i4ri4-GusXn-CX3Nd-xY5i3-tezYP | 25/15/6 | 104.9 | 1.54 | 2026-06-30 17:31:45 · 35m 15s | |
| CSGO-ByzzE-oa7FM-SETKD-qbYdX-vvuvE | 7/6/3 | 65.7 | 1.07 | 2026-06-27 23:59:49 · 18m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.